Episode 17.1 “Illusion”

Новая сюжетная линия, новые подземелья, новые монстры и новая экипировка ждет вас!

Terra Gloria возвращается в королество Рун-Мидгард. Путешественников ждет новое приключение с Secret Wing

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Secret Wing и их Ребеллионы готовы к новым битвам!

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Новые монстры и приключения ждут!

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Новая экипировка

Equipment

 

Illusion Armor A-type [1]
Atk + 100.
Atk + 10 per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
When equipped with Illusion Engine wing A-type, Atk + 50.
When equipped with Illusion Engine wing B-type, reduces delay after skill by 10%.
Class : Armor
Defense : 105
Weight : 100
Required Level : 130
Usable Jobs : All

Illusion Armor B-type [1]
Matk + 100.
Matk + 10 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
When equipped with Illusion Engine wing A-type,  increases attack speed (reduces delay after attack by 10%).
When equipped with Illusion Engine wing B-type, Matk + 50.
Class : Armor
Defense : 105
Weight : 100
Required Level : 130
Usable Jobs : All

Illusion Engine wing A-type [1]
MaxHP + 1000.
MaxHP + 100 per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
When equipped with Illusion Leg A-type, increases critical damage by 10%.
When equipped with Illusion Leg B-type, reduces variable casting time by 10%.
Class : Garment
Defense : 50
Weight : 90
Required Level : 130
Usable Jobs : All

Illusion Engine wing B-type [1]
MaxHP + 1000.
MaxHP + 100 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
When equipped with Illusion Leg A-type, increases long ranged physical damage by 10%.
When equipped with Illusion Leg B-type, increases all properties magic damage by 10%.
Class : Garment
Defense : 50
Weight : 90
Required Level : 130
Usable Jobs : All

Illusion Leg A-type [1]
MaxSP + 200
MaxSP + 20 per 2 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
When equipped with Illusion Armor A-type, Atk + 5%.
When equipped with Illusion Armor B-type, increases attack speed (reduces delay after attack by 5%).
Class : Shoes
Defense : 20
Weight : 50
Required Level : 130
Usable Jobs : All

Illusion Leg B-type [1]
MaxSP + 200
MaxSP + 20 per 2 refine rate.
If refine rate is 7 or higher, increases increases all properties magic damage by 5%.
When equipped with Illusion Armor A-type, MaxSP + 5%.
When equipped with Illusion Armor B-type, Matk + 5%.
Class : Shoes
Defense : 20
Weight : 50
Required Level : 130
Usable Jobs : All

Illusion Booster R [1]
Atk + 5%.
Class : Accessory (right)
Defense : 0
Weight : 10
Required Level : 130
Usable Jobs : All

Illusion Booster L [1]
Atk + 5%.
Class : Accessory (left)
Defense : 0
Weight : 10
Required Level : 130
Usable Jobs : All

Illusion Battle chip R [1]
Matk + 5%.
Class : Accessory (right)
Defense : 0
Weight : 10
Required Level : 130
Usable Jobs : All

Illusion Battle chip L [1]
Matk + 5%.
Class : Accessory (left)
Defense : 0
Weight : 10
Required Level : 130
Usable Jobs : All

 

Weapons

 

Burning Knuckle-OS [2]
Atk + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Rampage Blast damage by 15%.
If refine rate is 11 or higher, increases damage against medium and large size enemies by 20%.
Class : Knuckle
Attack : 175
Weight : 90
Weapon Level : 4
Required Level : 130
Usable Jobs : Sura

Cannon Rapier-OS [2]
Matk + 150.
When dealing melee physical damage, has a chance to auto cast Fireball, level of Fireball is equal to level of refine rate (up to level 10).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Fireball damage by 30%.
If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto cast Hell Inferno level 3.
Class : Sword
Attack : 160
Weight : 80
Weapon Level : 4
Required Level : 130
Usable Jobs : Swordsman classes, Novice classes, Thief classes, Merchant classes.

Sapphire Mace-OS [2]
Can’t be destroyed.
Atk + 3%.
If refine rate is 7 or higher, reduces variable casting time by 7%.
If refine rate is 9 or higher, increases Cart Cannon damage by 20%.
If refine rate is 11 or higher, increases long ranged physical damage by 15%.
Class : Mace
Attack : 185
Weight : 80
Weapon Level : 4
Required Level : 130
Usable Jobs : Genetic

Ultio-OS [2]
Matk + 170.
Matk + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Adoramus damage by 20%.
If refine rate is 11 or higher, increases holy property magical damage by 15%.
Class : Mace
Attack : 150
Weight : 120
Weapon Level : 4
Required Level : 130
Usable Jobs : Archbishop

Virtual Bow-OS [2]
Atk + 3%.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
If refine rate is 9 or higher, increases Arrow Storm damage by 30%.
If refine rate is 11 or higher, increases Arrow Storm damage by additional 20%.
Class : Bow
Attack : 200
Weight : 120
Weapon Level : 4
Required Level : 130
Usable Jobs : Ranger

MH-P89-OS [2]
Atk + 3%.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.
If refine rate is 11 or higher, increases Severe Rainstorm damage by 15%.
Class : Bow
Attack : 170
Weight : 120
Weapon Level : 4
Required Level : 130
Usable Jobs : Minstrel, Wanderer

AC-B44-OS [2]
Matk + 135.
Increase bow damage by 5%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Triangle Shot damage by 15%.
If refine rate is 11 or higher, increases bow damage by 10%.
Class : Bow
Attack : 190
Weight : 60
Weapon Level : 4
Required Level : 130
Usable Jobs : Shadow Chaser

Beam Claymor-OS [2]
Can’t be destroyed.
Cri + 5.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases critical damage by 15%.
If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.
Class : Two-handed Sword
Attack : 250
Weight : 180
Weapon Level : 4
Required Level : 130
Usable Jobs : Swordsman classes

Rutilus Stick-OS [2]
Can’t be destroyed.
Matk + 175.
Increases magical damage against neutral and earth property enemies by 5%.
If refine rate is 7 or higher, reduces variable casting time by 7%.
If refine rate is 9 or higher, when dealing magical damage, has a chance to increases fire property magical damage by 30% for 10 seconds.
If refine rate is 11 or higher, reduces delay after skill by 10%.
Class : One-handed Staff
Attack : 80
Weight : 90
Weapon Level : 4
Required Level : 130
Usable Jobs : Novice classes, Mage classes, Acolyte classes, Soul Linker classes

Meuchler-OS [2]
Atk + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Cross Ripper Slasher damage by 15%.
If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.
Class : Katar
Attack : 190
Weight : 130
Weapon Level : 4
Required Level : 130
Usable Jobs : Assassin classes.

Blasti-OS [2]
Can’t be destroyed.
Reduces damage taken from medium and large enemies by 10%.
If refine rate is 7 or higher, reduces damage taken from medium and large enemies by additional 15%.
If refine rate is 9 or higher, increases long ranged physical damage by 15%.
If refine rate is 11 or higher, reduces delay after skill by 10%.
Class : Two-handed Axe
Attack : 400
Weight : 450
Weapon Level : 4
Required Level : 130
Usable Jobs : Mechanic

HR-55-OS [2]
Atk + 3%.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
If refine rate is 9 or higher, increases Hammer of God damage by 20%.
If refine rate is 11 or higher, reduces cooldown of Hammer of God by 5 seconds.
Class : Rifle
Attack : 250
Weight : 100
Weapon Level : 4
Required Level : 130
Usable Jobs : Gunslinger classes.

Circuit Board-OS [2]
Atk + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases damage against small and medium size enemies by 20%.
If refine rate is 11 or higher, increases critical damage by 20%.
Class : Book
Attack : 180
Weight : 120
Weapon Level : 4
Required Level : 130
Usable Jobs : Sage classes, Priest classes, Star Gladiator classes

Kuroiro-OS [2]
Matk + 150.
Increases physical and magical damage against shadow and undead property enemies by 5%.
If refine rate is 7 or higher, increases physical and magical damage against shadow and undead property enemies by additional 10%.
If refine rate is 9 or higher, increases Kunai Splash damage by 20%.
If refine rate is 11 or higher, increases physical and magical damage against demon and undead race enemies by 10%.
Class : Dagger
Attack : 150
Weight : 90
Weapon Level : 4
Required Level : 130
Usable Jobs : Ninja classes

Boost Lance-OS [2]
Increases attack speed (reduces delay after attack by 3%).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Vanishing Point damage by 20%.
If refine rate is 11 or higher, increases Vanishing Point damage by additional 15%.
Class : One-hand Spear
Attack : 190
Weight : 100
Weapon Level : 4
Required Level : 130
Usable Jobs : Royal Guard

 

Enchant blueprint

 

Modification Module (Defense)
Grants Modification Orb (Defense) to equipment.
[Enchant effects] Def + 25
If refine rate is 7 or higher, Def + 10
If refine rate is 9 or higher, Def + 10
[Enchant-able equipment] Illusion Armor A-type
Illusion Armor B-type
Illusion Engine wing A-type
Illusion Engine wing B-type
Illusion Leg A-type
Illusion Leg B-type

Modification Module (Magic Defense)
Grants Modification Orb (Magic Defense) to equipment.
[Enchant effects] Mdef + 2
If refine rate is 7 or higher, Mdef + 10
If refine rate is 9 or higher, Mdef + 10
[Enchant-able equipment] Illusion Armor A-type
Illusion Armor B-type
Illusion Engine wing A-type
Illusion Engine wing B-type
Illusion Leg A-type
Illusion Leg B-type

Modification Module (Vit)
Grants Vit + 3 to equipment.
[Enchant-able equipment] Illusion Booster R
Illusion Booster L
Illusion Battle chip R
Illusion Battle chip L

Modification Module (Luk)
Grants Luk + 3 to equipment.
[Enchant-able equipment] Illusion Booster R
Illusion Booster L
Illusion Battle chip R
Illusion Battle chip L

Modification Module (Str)
Grants Str + 3 to equipment.
[Enchant-able equipment] Illusion Booster R
Illusion Battle chip R

Modification Module (Agi)
Grants Agi + 3 to equipment.
[Enchant-able equipment] Illusion Booster R
Illusion Battle chip R

Modification Module (Int)
Grants Int + 3 to equipment.
[Enchant-able equipment] Illusion Booster L
Illusion Battle chip L

Modification Module (Dex)
Grants Dex + 3 to equipment.
[Enchant-able equipment] Illusion Booster L
Illusion Battle chip L

Modification Module (HP recovery)
Grants Modification Orb (HP recovery) to equipment.
[Enchant effects] HP recovery + 20%.
[Enchant-able equipment] Illusion Booster R
Illusion Battle chip R

Modification Module (SP recovery)
Grants Modification Orb (SP recovery) to equipment.
[Enchant effects] SP recovery + 20%.
[Enchant-able equipment] Illusion Booster L
Illusion Battle chip L

Modification Module (Spell)
Grants Spell5 to equipment.
[Enchant effects] Matk + 18, reduces variable casting time by 10%.
[Enchant-able equipment] increases attack speed (reduces delay after attack by 7%)
Illusion Booster R
Illusion Booster L
Illusion Battle chip R
Illusion Battle chip L

Modification Module (Attack Speed)
Grants AttackDelay4 to equipment.
[Enchant effects] Increases attack speed (reduces delay after attack by 10%)
[Enchant-able equipment] Illusion Booster R
Illusion Booster L
Illusion Battle chip R
Illusion Battle chip L

Modification Module (Fatal)
Grants Faltal4 to equipment.
[Enchant effects] Increases critical damage by 10%, Cri + 4.
[Enchant-able equipment] Illusion Booster R
Illusion Booster L
Illusion Battle chip R
Illusion Battle chip L

Modification Module (Expert Archer)
Grants Expert Archer5 to equipment.
[Enchant effects] Increases long ranged physical damage by 10%.
[Enchant-able equipment] Illusion Booster R
Illusion Booster L
Illusion Battle chip R
Illusion Battle chip L

Modification Module (Vital)
Grants Modification Orb (Vital) to equipment.
[Enchant effects] MaxHP + 5%.
If refine rate is 7 or higher, MaxHP + 500
If refine rate is 9 or higher, additional MaxHP + 750
[Enchant-able equipment] Illusion Leg A-type
Illusion Leg B-type

Modification Module (Mental)
Grants Modification Orb (Mental) to equipment.
[Enchant effects] MaxSP + 5%.
If refine rate is 7 or higher, MaxSP + 100
If refine rate is 9 or higher, additional MaxSP + 150
[Enchant-able equipment] Illusion Leg A-type
Illusion Leg B-type

Modification Module (Heal)
Grants Modification Orb (Willpower) to equipment.
[Enchant effects] Increases heal effectiveness by 5%.
If refine rate is 7 or higher, increases heal effectiveness by additional 5%.
If refine rate is 9 or higher, increases heal effectiveness by additional 5%.
[Enchant-able equipment] Illusion Leg A-type
Illusion Leg B-type

Modification Module (Power)
Grants Modification Orb (Power) to equipment.
[Enchant effects] Atk + 5%.
If refine rate is 7 or higher, Atk + 25.
If refine rate is 9 or higher, additional Atk + 25.
[Enchant-able equipment] Illusion Armor A-type
Illusion Armor B-type

Modification Module (Magic)
Grants Modification Orb (Magic) to equipment.
[Enchant effects] Matk + 5%.
If refine rate is 7 or higher, Matk + 25.
If refine rate is 9 or higher, additional Matk + 25.
[Enchant-able equipment] Illusion Armor A-type
Illusion Armor B-type

Modification Module (Shooter)
Grants Modification Orb (Shooter) to equipment.
[Enchant effects] Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 2%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 2%.
[Enchant-able equipment] Illusion Armor A-type
Illusion Armor B-type

Modification Module (Fast)
Grants Modification Orb (Speed) to equipment.
[Enchant effects] ASPD + 1.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%).
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by additional 3%).
[Enchant-able equipment] Illusion Engine wing A-type
Illusion Engine wing B-type

Modification Module (Caster)
Grants Modification Orb (Caster) to equipment.
[Enchant effects] Reduces variable casting time by 5%.
If refine rate is 7 or higher, reduces variable casting time by additional 3%.
If refine rate is 9 or higher, reduces variable casting time by additional 3%.
[Enchant-able equipment] Illusion Engine wing A-type
Illusion Engine wing B-type

Modification Module (Critical)
Grants Modification Orb (Critical) to equipment.
[Enchant effects] Cri + 5.
If refine rate is 7 or higher, increases critical damage by 5%.
If refine rate is 9 or higher, increases critical damage by additional 5%.
[Enchant-able equipment] Illusion Engine wing A-type
Illusion Engine wing B-type

Modification Module (Delay after skill)
Grants Modification Orb (Delay after skill) to equipment.
[Enchant effects] Reduces delay after skill by 5%.
If refine rate is 7 or higher, reduces delay after skill by additional 5%.
If refine rate is 9 or higher, reduces delay after skill by additional 5%.
[Enchant-able equipment] Illusion Armor A-type
Illusion Armor B-type

Modification Module (Fixed Casting)
Grants Modification Orb (Fixed Casting) to equipment.
[Enchant effects] Reduces fixed casting time by 0.3 second.
If refine rate is 7 or higher, reduces fixed casting time by additional 0.2 second.
If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 second.
[Enchant-able equipment] Illusion Leg A-type
Illusion Leg B-type

Modification Module (Above All)
Grants Modification Orb (Above All) to equipment.
[Enchant effects] Reduces physical and magical damage taken from all property enemies by 5%.
If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by 5%.
If refine rate is 9 or higher, reduces physical and magical damage taken from all race enemies by 5% (excludes player).
[Enchant-able equipment] Illusion Engine wing A-type
Illusion Engine wing B-type

Modification Module (Drain Life)
Grants Modification Orb (Drain Life) to equipment.
[Enchant effects] Has a 2% chance to restore 2% of damage as HP when dealing physical damage.
[Enchant-able equipment] Illusion Booster R
Illusion Battle chip R

Modification Module (Drain Soul)
Grants Modification Orb (Drain Soul) to equipment.
[Enchant effects] Has a 1% chance to restore 1% of damage as SP when dealing physical damage.
[Enchant-able equipment] Illusion Booster L
Illusion Battle chip L

Modification Module (Magic Healing)
Grants Modification Orb (Magic Healing) to equipment.
[Enchant effects] Has a 2% chance to recovery 400 HP per 0.5 second for 10 seconds when dealing magical damage.
[Enchant-able equipment] Illusion Booster R
Illusion Battle chip R

Modification Module (Magic Soul)
Grants Modification Orb (Magic Soul) to equipment.
[Enchant effects] Has a 1% chance to recovery 80 SP per 0.5 second for 10 seconds when dealing magical damage.
[Enchant-able equipment] Illusion Booster L
Illusion Battle chip L

Modification Module (Unlimited Vital)
Grants Modification Orb (Unlimited Vital) to equipment.
[Enchant effects] Has a chance to gain “Everlasting Life” for 10 seconds when receiving physical or magical damage.
[Everlasting Life] Vit + 50, recover 400 HP per 0.5 second, drains 20 SP per second for 10 seconds.
Illusion Leg A-type
Illusion Leg B-type

Modification Module (Spell Buster)
Grants Modification Orb (Spell Buster) to equipment.
[Enchant effects] Has a chance to gain “Magic Storm” for 10 seconds when dealing magical damage.
[Magic Storm] Int + 50, Matk + 15%, Atk – 15% for 10 seconds.
Illusion Leg A-type
Illusion Leg B-type

Modification Module (Firing Shot)
Grants Modification Orb (Firing Shot) to equipment.
[Enchant effects] Has a chance to gain “Plunging Shooter” for 10 seconds when dealing physical damage.
[Plunging Shooter] Dex + 50, increase long ranged physical damage by 10%, drains 20 SP per second for 10 seconds.
Illusion Leg A-type
Illusion Leg B-type

Modification Module (Overpower)
Grants Modification Orb (Overpower) to equipment.
[Enchant effects] Has a chance to gain “Raging Fight” for 10 seconds when dealing physical damage.
[Raging Fight] Str + 50, Atk + 15%, Matk – 15% for 10 seconds.
Illusion Leg A-type
Illusion Leg B-type

Modification Module (Fatal Flash)
Grants Modification Orb (Fatal Flash) to equipment.
[Enchant effects] Has a chance to gain “Deadly lightspeed” for 10 seconds when dealing physical damage.
[Deadly lightspeed] Agi + 50, increase critical damage by 10%, drains 300 HP per second for 10 seconds.
Illusion Leg A-type
Illusion Leg B-type

Modification Module (Lucky Strike)
Grants Modification Orb (Lucky Strike) to equipment.
[Enchant effects] Has a chance to gain “Good Fortune” for 10 seconds when dealing magical damage.
[Good Fortune] Luk + 50, increase all property magical damage by 10%, drains 300 HP per second for 10 seconds.
Illusion Leg A-type
Illusion Leg B-type

 

Альтернативные костюмы третьих классов.

Наконец, альтернативные костюмы были добавлены на кРО

Игроки могут сменить их костюм посредством использования “Costume Change Ticket” в Stylist Shop.

Этот билет может быть получен с помощью ачивки, получаемой при достижении персонажем 170 базового уровня.

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Вторые костюмы, и меню Stylist Shop

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“Билет на смену костюма”

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Достижение и награда за 170 уровень.

 

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Все альтернативные костюмы.

 

Расширение базового и профисионального максимального уровня.

К сожалению, разработка обновления Awakening была приостановлена. Команда разработки решила просто расширить максимальный уровень третьих профессий до 185 \ 65.

Так что, систему Талантов можно не ждать (В ближайшее время)

Команда разработки займется развитием этой идеи и вводом этой функции когда-нибудь в будущем.

Но на эту годовщину существования игры, Dev Team решила просто расширить макс. уровень  а так же максимальный уровень некоторых навыков.

Была переделана таблица опыта с 100 до 175 уровня. Теперь третьи профессии будут развиваться чуть быстрее чем раньше.

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Новая аура на 185 ур.

 

Изменение навыков.

У следующих навыков был увеличен максимальный уровень, и изменены некоторые эффекты.

Rune Knight

 

Enchant Blade

– Увеличен максимальный уровень навыка с 5 до 10.

– Изменены затраты SP в зависимости от уровня навыка.

Sonic Wave

– Увеличен максимальный уровень навыка с 5 до 10.

– Увеличен урон.

– Увеличена точность в зависимости от уровня навыка.

– В зависимости от уровня навыка изменены затраты SP.

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Royal Guard

 

Shield Press

– Увеличен максимальный уровень навыка c 5 до 10.

– Убран эффект Stun.

– Увеличен урон.

– Урон в отображении делится на 5 частей.

 

Genesis Ray

– Увеличен максимальный уровень навыка с 5 до 10.

– Изменен тип урона с Holy (физ + маг урон) на Holy магический тип атаки.

– Уменьшен кулдаун и задержка на использование навыка.

– Изменены затраты SP в зависимости от уровня.

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Mechanic

 

Power Swing

– Увеличен максимальный уровень навыка с 5 до 10.

– С 6 уровня навыка задержка на использование уменьшена на половину.

 

Arm Cannon

– Увеличен максимальный уровень навыка с 3 до 5.

– Увеличена зона поражения в зависимости от уровня навыка.

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Genetic

 

Cart Tornado

– Увеличен максимальный уровень навыка с 5 до 10.

– Убран эффект отталкивания.

– Фиксированный кулдаун в 2 секунды.

– Задержка на повторное использование увеличено на 1 сек.

– Изменена формула урона.

– Отображение урона делится на три части.

 

Spore Explosion

– Увеличен максимальный уровень навыка с 5 до 10.

– Увеличен урон по соседним целям с 75% до 100%.

– Задержка взрыва изменена на 2 сек фиксированной задержки.

– Изменена формула урона.

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Guillotine Cross

 

Weapon Blocking

– При успешном блоке, дает статус Counter State на 10 секунд.

Counter Slash

– Увеличен максимальный уровень навыка c 5 до 10.

– Исправлено требование навыка, теперь он может использоваться при активной “Counter State”, а не при успешном Weapon Blocking.

– Увеличен урон.

– С 6 уровня навыка, увеличена зона действия навыка на 5х5 клеток.

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Shadow Chaser

 

Fatal Menace

– Увеличен максимальный уровень навыка с 5 до 10.

– Убран эффект телепорта.

– При использовании навыка с кинжалом, урон удваивается.

– С 7 уровня навыка увеличивается HIT.

 

Feint Bomb

– Увеличен максимальный уровень навыка с 3 до 10.

– Увеличен радиус отскока в зависимости от уровня навыка.

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Warlock

 

Freezing Spell

– Увеличен максимальный уровень навыка с 5 до 10.

 

Tetra Vortex

– Увеличен максимальный уровень навыка с 5 до 10.

– С 6 уровня навык наносит урон так же и ближайшим к цели противникам.

– Т.к с 6 уровня навык становится АОЕ, формула урона с 6 уровня была изменена.

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Sorcerer

 

Spell Fist

– Увеличен максимальный уровень навыка с 5 до 10.

– Время действия зависит от уровня навыка.

– Увеличение количества атак до 3 на каждый уровень навыка.

 

Varetyr Spear

– Увеличен максимальный уровень навыка с 5 до 10.

– Изменена формула урона от ветра (физ + маг) на магический урон с элементом ветра.

– Увеличены затраты SP.

– Увеличена зона действия навыка.

– Разделение отображаемого урона на 3 хита.

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Archbishop

 

Judex

– Увеличен максимальный уровень навыка с 5 до 10.

Renovatio

– Увеличен максимальный уровень навыка с 1 до 4.

– Увеличено восстановление НР в зависимости от уровня навыка.

– Время действия зависит от уровня навыка.

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Sura

 

Fallen Empire

– Увеличен максимальный уровень навыка с 5 на 10.

– Уменьшены затраты SP.

– С 6 уровня уменьшено потребление сфер с 2 до 1.

– Увеличен урон.

 

Knuckle Arrow

– Увеличен максимальный уровень навыка с 5 на 10

– С 6 уровня навыка не тратит сферы при использовании.

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Ranger

 

Aimed Bolt

– Увеличено время фикс. каста до 1 сек. Уменьшено в половину время вариативного каста.

– Добавлена 1 секунда кулдауна.

– Уменьшена формула урона.

– Количество атак не зависит от статуса цели.

– Фиксированные затраты SP – 40 для всех уровней.

 

Trap Research

– Увеличен максимальный уровень навыка с 5 до 10.

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Wanderer & Minstrel

 

Metallic Sound

– Увеличен максимальный уровень навыка с 5 до 10

– Урон удвоен.

– Убран эффект уменьшения затрат SP.

 

Severe Rainstorm

– Может быть использован с Кнутами или Музыкальными инструментами.

– При использовании с Кнутом или Музыкальным инструментом формула урона выше чем при использовании лука.

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Это все обновления приуроченные к 16 Официальному Юбилею игры Ragnarok Online